Saturday, 14 May 2011

Laputa - Castle in the Sky Complete Storyboards / 天空の城ラピュタ スタジオジブリ絵コンテ全集

With a full run already out on DVD, it’s now the turn of Blu-Ray to work its way through the Ghibli library. Hi-def masters have been slowly emerging from Japan, and gradually making their way to western territories. The films are as good as ever and the picture quality is amazing, in fact I’d be surprised if you weren’t considering buying them if you didn’t own them already.

One particular item that got my attention on these releases was the storyboards that are found in most of the extras menus. They are small sketches made in preparation of making the film dictating motion, camera angle and overall flow of the work. The DVDs provided an alternate angle option to view the storyboards in real time over the actual film, while the Blu-Rays generally have a ‘picture-in-picture’ method where a corner given over to them and both run in tandem. In both cases a quick-fire use of a pause button is required otherwise it’s a case of blink and you’ll miss it for many of the drawings. The Blu-Ray release of My Neighbours the Yamadas runs things a little differently as the storyboards are scanned in separately for a 300+ page browsing trawl. But there is an alternative to staring at the screen all day…

For those crazy or hardcore enough to want to check out the storyboards properly, Ghibli has printed virtually their entire output over in Japan. All of the Ghibli films and a good chunk of both Hayo Miyazaki’s and Isao Takahata’s older output are also available. They’re a little pricy, but considering these are normally between 400-600 pages, with Laputa here weighing in at a particularly shelf-busting 700 pages, you get an insane amount of content per book. Drawn by Miyazaki in the planning stages, each page contains five panels which are fully annotated depicting motion, camera movement and staging. Naturally as the books remain untranslated some of the nitty gritty film-making details are lost, but the pictures are clear and instantly recognisable from the final product and give a good sense of how the scenes are developed.

I really enjoy browsing this book as it’s remarkable to see a complex composition or mannerism being portrayed in just a few scant lines. It just proves to me that a good artist doesn’t need to be superbly detailed in their work, or even necessarily all that neat, just the ability to depict your idea with clarity in quite inspiring in a world of relentless pixel-perfect CG.

If you have a particular favourite Ghibli film where you absolutely love to pore over every detail that you can find, then it’s definitely worth treating yourself to one of these books. For hardened Ghibli obsessives then, but so worth it…


Tuesday, 10 May 2011

Leek & Sushi II - Manga Cupcakes

For the last few years the Japanese Embassy have been holding a comic drawing competition entitled ‘Manga Jiman’ where they ask entrants to take a set theme and then make a short comic about it. Style and content is up to the artist, with many winners adopting atypical/non-manga styles as well as the expected super-shiny artists. It’s an exciting prospect for anyone interested in fresh talent with lots of previously unseen artists making their first steps into comic-making. The competition allowed lots of new stories to be made, but aside from the winners’ exhibiton there was no real place to read them. It only made sense for them to be put into a book…

Enter Itch Publishing who recruited as many of these comics as possible and printed the highlights for the world to read. The second anthology in the Leek & Sushi series, the year’s theme of the competition was ‘The Sun’ and boasts 20 comics. That's a hell of a lot of content.

There may be those of you rolling your eyes yet again at the idea of non-Japanese making ‘manga’, but to be honest the world’s become a smaller place with many modern styles becoming a cocktail of influences from many areas. We’re talking Scott Pilgrim, the recent X-Men anime, Stan Lee’s manga series Ultimo and a generation of fans who simply don’t give a crap where something’s come from so long as it’s good. As a massive manga fan I understand that there are pros and cons to both sides of the argument and while I admittedly still bear a strong bias towards works from Japan, there's so a lot of good material out there that doesn't deserve the turning up of noses.

Basically the point is that there are comics being made in this country that sit outside of the typical sci-fi/superhero or the kids-only crowds. I’m not telling you what to like, but you might be missing out on something cool you wouldn’t normally consider. Leek & Sushi is a pretty good place to start as you get a nifty cross-section of artists for a taste of what’s out there. In case you weren’t aware the London Expo is at the end of the month, an event with a bustling Comic Village packed with comic creators of all types and styles. I recommended visiting and having a dig around, you just might find something worth your time…

Saturday, 30 April 2011

Tokyo Zombie

We’re told never to judge a book by its cover, but it’s probably fair to say if you don’t like the artwork on show here there’s little reason to dig deeper. Promoting a style described as ‘Heta Uma’ (bad, but good), Tokyo Zombie’s artwork is deliberately simplistic and causes much turning up of noses of readers browsing the manga aisles. Diversity in your manga reading is one thing, but for many this is a step too far.

Originally serialized in the underground AX magazine, Tokyo Zombie is about two amateur wrestling fans who find themselves in the middle of a zombie outbreak. The plot ambles on in its own peculiar way as our heroes munch their snacks while driving through crowds of zombies. Some stuff happens in between including zombie blowjobs and pig surfing, and culminates in a human/zombie showdown at an underground fighting arena amidst a social revolution. It’s as bizarre as it is stupid, and will have more people wondering what the point is rather than accumulating fans.

The manga was popular (or should that be ‘obscure’?) enough to warrant the making of a live-action film which came out on DVD in English a couple of years ago. To be honest I found its understated humour to be a little on the dull side, and it works a lot better in comic form. It’s undeniably stupid, and yes the artwork is quite, quite bad, but then who said that zombies were neat and tidy? As a final note the main character has an afro - some things I just can’t say no to…

Monday, 18 April 2011

Lupin III

A master of disguise and professional thief, Lupin the Third will do whatever it takes to steal cold hard cash while checking any hot girls going. If you’re only familiar with the character from his anime incarnations, forget everything you know. Author Monkey Punch apparently wasn’t too keen on Miyazaki’s gentler interpretation of the thief in Castle of Cagliostro, and ever since that film came out Lupin has been presented with a bit of a lovable rogue that betrays his true origins. Reading this will count as a bit of a shock.

Chapters are generally one-shot affairs with no overbearing plot and expected allies Jigen and Goemon randomly drop in and out with no loyalty between them while cop Zenigata is more hardboiled than buffoon. Rather than saving and seducing the dames, Lupin just drags women into bed at every opportunity. Making no apologies Lupin is more likely to stab, shoot or blow his enemies up rather than give them a second chance. This is noticeably edgy stuff with a merciless streak that is completely at odds with more modern interpretations. The outlandish slapstick humour still remains but the starkly harsher outlook could will put many readers off.

Also not helping the series is scratchy artwork that is frequently poorly reproduced throughout the volumes. This is probably an issue with inadequate source material, but as a manga that is sometimes difficult to follow due to unusual panelling this can act against it. It’s just a bit of a shame as when you stop and look at the dense crosshatching and warped backgrounds it becomes apparent that Monkey Punch is a hell of a draftsman. Style over substance where this series is coming from as it combines murder, double crossings and slapstick humour and coats it all with an unapologetically sleazy shtick.

With Tokyopop recently announcing that is will cease publishing manga, looking back on its old catalogue digs up quite a few worthy titles. Lupin III is a risky choice for any publisher due to its ago and unusual style. To be perfectly honest Tokyopop’s later output contains very little approaching this sort of individuality (the recent anomaly that is Neko Ramen is both surprising and welcome), and the overall lack of diversity in its range is disappointing. These days only a few of the 14 original volumes are readily available, but as the chapters are self-contained I’d its worth grabbing any of the volumes if you fancy taking the risk.

Thursday, 14 April 2011

How to Draw Manga - Getting Started

I’ve not uploaded a review for while, the main reason being that I’ve been busy working drawing some comics. So as someone who’s gone through the comic-making process unearthing this book was a pretty interesting experience. If this post turns into half review and half tutorial, then I apologise in advance now.

There are virtually hundreds of ‘How to…’ books on the market (and let’s be honest, a good deal of them are cynical cash-ins), so it’s good to check ahead to make sure you’ll get one that will be of genuine use. The first thing to consider is what you actually want to draw. A lot of books will be advertised as being about drawing manga, but inside is a sole focus on making pin-up work in full colour, ignoring generally universal standards of manga being in black and white and maintaining some form of story. It’s totally fine if that’s the kind of work you want to make, but as these books mainly focus on faces, bodies and proportions it’s essentially a regular life drawing book aimed at the otaku market. Again there’s nothing bad with that, it’s just good to be aware.

If you’re wanting to draw a comic containing proper sequential art you might need to be a bit more picky about what to buy. The book for this post isn’t a totally perfect example, but it’s most definitely one of the better ones out there. Originally published in Japan, the ‘How to Draw Manga’ line has been popular enough to run into multiple volumes. ‘Getting Started’ gives a general overview of many aspects which makes it a good starter for first timers. There’s a lot covered, so a list of pros and cons is probably for the best way around this one:

Pros:
- Emphasis on black and white artwork, including information on ink and pen types, as well as drawing techniques.
- Speedlines, tones, speech bubbles - advice on skills that are specific to comic making.
- Considers double-page layouts, bleeds and lots of tips on how to position your artwork without it running off the edge of the page when reproduced (a genuine hazard not to be underestimated!).
- Creating thumbnails and ideas on how to create a page layout. Simple stuff but it’s remarkable that most manga creation books do not include this.
- There’s a chapter on backgrounds…. seriously. Manga. Backgrounds. Madness!

Cons:
- Originally released in 1997 it’s a bit of an old book now. Consequently there’s no content relating to drawing digitally and other areas such as manual toning are essentially redundant.
- Stationary references are obscure and potentially hard to find in western territories.
- For my money the bit where it encourages ‘referencing’ in your artwork is morally, and potentially legally, dubious.

A mix of good and bad then, but as an all-in-one starter guide this is very good for anyone wanting to clarify a few of the more technical areas before diving in. More typical areas regarding human figures, proportion etc. are still all present and correct as with any other drawing guide, but here are suitably brief which gives you enough of an idea on issues to be aware of, without enforcing any one particular style on the reader. Comics, and in my opinion this especially applies to manga, are very much about an individual expression. Replicating someone else’s style will only get you so far. Get the book, understand what you need to do, and then get drawing!

Thursday, 31 March 2011

Toriko


With curiously non-descript (and to be brutally honest a bit naff) covers its hard to tell exactly what this series is all about. Its one of Vizs more recent titles to come through their Shonen Jump line, and proves to be a sturdy addition to their range.

Toriko is a Gourmet Hunter on the path to discover his perfect full-course meal. He may be a huntsman, but rather than grab a rifle and snipe away hed much rather run straight at his target and punch it in the face. This is a manly shonen manga where the men eat MEAT and the animals are BIG. Its less a world of cute deer and fluffy foxes, but rather one is filled with four-armed gorillas, giant crocodiles and I quote a Troglodyte Pterodactyl. These outrageous beasties come in all shapes and sizes, all ready for Toriko to fight (and eat) his way through.

It probably sounds quite brutal on the surface of it, but Toriko fully respects the worlds natural order, only killing what he fully intends to eat. There are those who kill for sport or personal gain, currently depicted as remotely-controlled robots, and such people are treated as the bad guys of the manga. So basically we get to see Toriko beat the crap out of the local wildlife while still maintaining some form of eco-friendly message.

To be honest theres no point picking at the arguably inconsistent sensibilities of the series as there's not an ounce of realism in here. You can slice an 18-metre long alligators head of with your bare hands, and being shot through the neck with a lazer barely counts as a flesh wound. This isnt a place to sweat the details or take itself too seriously, just switch your brain off and indulge on some mean shonen-style action.

Friday, 18 March 2011

Okami - Official Complete Works

Its not manga, nor is it anime, so this one comes under other cool stuff as described by the blogs subtitle. ^_^

What with Okamiden coming out on DS right about now, it seemed a good idea to look back at its roots with this fantastic book. Adopting a style that referred heavily to traditional Japanese painting, Okami first came out on the PS2 that put you in the position of a white wolf named Amaterasu, the Goddess of the sun, on an adventure to revive Nippon and defeat the demon Orochi. Exploring in a Zelda-esque manner Okami was unique in that it set its game as though playing out on a scroll, and on it players could use the powers of a Celestial Brush to paint in and interact with the game world.

In large format and almost 300 pages, the Okami artbook is a sturdy tome. It starts out with illustrations and summaries of all the main cast, and then goes off to explore the demon designs, concept artwork and then more detailed illustrations toward the end. The majority of art employs lush brush pen work and coloured with marker pens. More obvious use of digital techniques are apparent, but this rarely detracts from the general organic style of the artwork. Basically anyone familiar with at least the box art of the main game will know what kind of work to expect. The games damn pretty, and in kind so is this book.

This is obviously a niche title that is only of real appeal to pre-established fans of the game, but if it tempts you its not one to hang around for. This book sells out quickly with prices soaring in between print runs - get it or regret it.